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Blueprint using2


Step 13
Now just drag and drop the slot we just now mapped with an image to the top viewport and you have to click on “Show Standard Map in Viewport” button before closing the box.


Step 14
Now RMB on top viewport and select “Smooth + Highlights” option as shown below.


Step 15
Great we have finally been able to map the top view image on the plane created in top viewport as shown below.


Step 16
Now I feel that you might have got some idea on mapping an image on the object. In the same way let us map remaining views. Now let us start mapping side view in left view port by creating a plane with the dimensions and segments values as shown below.


Step 17
Now add side view to the newly created plane as shown below.


Step 18
Now RMB on all the viewports and click on “Configure” as shown below.


Step 19
Under “Rendering Method” tab select both “Force 2-Sided” and “2 Lights” options as shown below.


Step 20
Now add front view by creating a new plane with value of parameters for length, width and segments as shown below.


Step 21
Now let us map an image to the object as explained from step five to nine, and the resultant image would be as shown below.


Step 22
We have completed creating front, side and top view and now let us create rear view. You can create rear view with out creating a new plane object by using mirror tool. Select the front view and click on “Mirror” tool button as shown below.


Step 23
When the mirror dialog box appears select “X” for mirror axis and click on “Copy” radio button as shown below.


Step 24
Now drag the copy using “X” axis and there you are with new object created as shown below.


Step 25
Now let us add an rear view image map to the mirrored plane object as explained from step five to nine the let us plane each views as shown below.


Step 26
Once you feel that all the views are properly positioned, then you have to lock all the views along “Z” axis so that you would be able to move the views only along “Z” axis. Click on “Hierarchy” button and select all the axis except “Z” as shown below. You have to do the same for all the views.


Thank you.

 
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