beutifull Capellini armchair-part 1
Here we make a beutifull Capellini armchair and build a whole room just to show how easy it is.
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Cappellini armchair and assorting enterier
This tutorial should teach you that it is more or less easy to model pieces of modern furniture like armchair as their design is purely minimalistic like it is the case with this piece. Armchair is done according to a reference from a photograph, but its dimensions are not taken into account. Therefore we will let you decide your own proportions in this scene. First reset your 3DS Max.
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Lets start with the char, from the create panel, choose shapes, line. Choose a corner for the initial type and draw a line like in picture. If you have not learned by now you draw a line by clicking and drawing a mouse and when you want to stop click the right mouse button. If it will make it easier for you, you can turn on 3D snap (right click the 3D snap icon on the main menu where you can choose grid points to snap).
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Continue drawing the line
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From the shapes menu choose circle and draw it. You can position it on the other side of thevertical line with the align tool from the main menu. Select circle, than click align tool from the main menu. Your cursor will change to align selection and select the line as a reference for align. Choose the X axis. Position yourself the circle on the edge of the line and that will be enough.
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Draw the remaining line that will be the armrest.
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Select any line, from the properties under geometry group, choose attach multiple. In the attach dialog click all and ok. All the lines will be connected into one. Now go into vertex sub object mode of line and select the top right vertex like in picture, with properties of line choose fillet. Move by around 20 units. Fillet will curve the line in that part. Do the same with top left vertex to get the look like in next picture.
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Double the side of armchair on Y axis. Now you define the width of the armchair. Let it be something like length is. Or around 100 units. Now in top viewport draw two vertical lines that will connect these sides. In front viewport position them to lie directly on the horizontal armchair line. Like in this picture.
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Attach all lines to one object and construction is complete. Under rendering group properties in construction turn on enable in renderand enable in viewport. For thickness put 4 and number of segments to 24. Turn on generate mapping coordinates.
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The back rest and seating is easy to make using max’s primitives. From the create panel choose standard primitives, click the drop down list and under standard choose extended primitives. The backrest and seat are actually chamfer cylinder and chamfer box. In top viewport make the seat and position it in the middle of armchair. In front viewport it will be easier to put chamfer cylinder inside the circle. Increase number of segments to at least 32 and don’t forget to add a bit of fillet and also the number of segments for fillet. Use the picture as reference.
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Now lets make the lamp. In top viewport draw a regular cylinder (create panel, standard primitives, cylinder) Put number of segments to 32. Shift click the cylinder and you will double it. Choose copy from the clone dialog. Cloned cylinder will be selected so go to its properties. Make its radius smaller so that it can be a this bar similar to the one in picture compared to our armchair. Add another small cylinder and a sphere for end. This is the lamp.
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Now we will make a table in similar style. Use what you have learned till now making the armchair and make a tables side like in picture.
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Double the side and connect it with two straight lines. Attach all the tables lines.
Note: watch not to connect armchair with the table. If you have finished your lamp and armchair group them and give them according names.
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In the table construction add thickness like with the armchair. For end of table modeling draw in top viewport the table surface. With create panel, shapes, choose rectangle.
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Round the edges with fillet option in properties as soon as you draw it. With rectangle selected, go to modifier panel and add bevel modifier. With bevel we can give thickness to the surface and get a nice round look. Under bevel values put level 1 and put 1 for height and outline. Turn on level 2 and 3, under level 2 put 2 and under level 3 put 1. Check if this thickness is according to what you would like to see. Under surface option of bevel turn on curved instead of linear. Add a couple of segments for fillet. Profile will be slightly rounded.
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Group the table and give it a name.
Now we will multiply the armchair and make an according set of furniture.
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Best thing to do is to hold shift and double the existing one in top viewport. Watch out to move it along the Y axis. Select both chairs and make a mirror, turn on the copy option and for axis choose X, increase the offset until armchairs are on opposite sides like in picture.
continue to next page.